Showing posts with label Mobile Games. Show all posts
Showing posts with label Mobile Games. Show all posts

Tuesday, May 20, 2014

Freebie: You Don't Know Jack (Mobile / Facebook)


In this world, there are few places for B-type personalities to massage their egos. You can write a 13,000 word diatribe defending the “Star Wars” Prequels, get a PHD, get a writing gig, kick-start that graphic novel you’ve been kicking around, but the ability to have an honest-to-goodness pissing contest is the privilege of the macho. So we play trivia. 

But once people know you’re good at it, they don’t want to play with you any more.

Until...you meet a pretty girl. Well, pretty is a disservice. Imagine if you took Rolf the Muppet’s personality and curly hair and put it into a sexy possibly Latina chick. I wooed her with a trip to the giant Dave & Buster’s trivia machine, the sly maneuver of giving my prize tickets away to a kid (after getting her an adorable stuffed penguin - Gerald), and not much else. Trivia came up again, and I mentioned owning “You Don’t Know Jack”. Her eyes lit up, and I was suddenly inviting a girl back to my place to play video games. She was serious about this too. That competitive spirit that had eluded all my friends and most of my acquaintances, was present in this angel of a woman. I needed to win, and she did too and that was freaking sexy.

This is why I fondly refer to the 'old' You Don't Know Jack as the game that got me laid.

Sunday, May 18, 2014

MeekinOnMovies On....Hitman: GO


“Simplicity and repose are the qualities that measure the true value of any work of art.”

 - Frank Lloyd Wright 

 

The Hitman Series is a weird one. The first game came out over a decade ago, and there’s been four sequels since, all with interchangeable subtitles like “Absolution”, “Blood Money”, and “Silent Assassin” that conjure up a mind’s eye view of generic power fantasy blech.

In reality Hitman games are pretty heady - or at least want to be. From all kinds of religious subtext and orchestral arrangements, to trippy content and no-win plot scenarios, Hitman’s failing seems to be one of half measure. It can’t be the post-modern, dour, slow-burn thriller like the movie “Drive” is, and it doesn’t want to be the ballsy over-the-top campy game like “Max Payne” either. As a result the games live somewhere in the middle; truly bizarre titles with a variety of interesting - if not completely compelling, narrative ideas.

I bring this all up because despite what you may think, it has quite a bit to do with Hitman: Go, a simple, addicting, challenging, elegant, board game recently released for tablets.