“Simplicity and repose are the qualities that measure the true value of any work of art.”
- Frank Lloyd Wright
The
Hitman Series is a weird one. The first game came out over a decade
ago, and there’s been four sequels since, all with interchangeable
subtitles like “Absolution”, “Blood Money”, and “Silent Assassin” that
conjure up a mind’s eye view of generic power fantasy blech.
In
reality Hitman games are pretty heady - or at least want to be. From
all kinds of religious subtext and orchestral arrangements, to trippy
content and no-win plot scenarios, Hitman’s failing seems to be one of
half measure. It can’t be the post-modern, dour, slow-burn thriller like
the movie “Drive” is, and it doesn’t want to be the ballsy over-the-top
campy game like “Max Payne” either. As a result the games live
somewhere in the middle; truly bizarre titles with a variety of
interesting - if not completely compelling, narrative ideas.
I
bring this all up because despite what you may think, it has quite a
bit to do with Hitman: Go, a simple, addicting, challenging, elegant,
board game recently released for tablets.