Dark Souls II
Developer: From Software
Platform: Xbox 360 (reviewed)
Did I beat it: No
Did I pay for it: No
So I guess I owe the world a Dark Souls II review after developer From Software was gracious enough to bestow upon me a copy of the game, (and a hopefully ironically intentioned skull shaped stress-ball.)
But after dozens of deaths and giving over forty hours of my life to Dark Souls II, our relationship has yet to solidify. While I respect everything Dark Souls II is trying to be, and is - it's fairly apparent Dark Souls II wasn't made with the kind of gamer I am, in mind.
And what kind of gamer am I? An enthusiast. I'm excited to play anything I can get my hands on, and truly beefy experiences like Dark Souls II are often right in my wheel house. I like games that challenge and entertain and try to do new things. Dark Souls II, on paper, is this.
While I fully expected to have my ass handed to me - it has a reputation for difficulty to live up too, after all - the real peril came from my war with everything else.
