Pixel People |
With the premise out of the way, the game beings properly once you place your first house - your pixel people need a place to live, after all. From there you take clones and combine two skills to create a third - which is the game’s main draw. It’s charming the way “Pixel People” breaks down the human condition into such simple, yet true, terms. If you combine a “Writer” and a “Dreamer” you get a “Poet” (that naturally occupies a cafe). An “Architect” and an “Artist” gives you an “Interior Designer”. “Detective” and “Writer” gives you a “Reporter”, “Athlete” and “Sheriff” yields you a “Coach” and so on. there’s literally a 150 combinations, and if you’re the type to wonder what makes up the character of the human soul, you’ll find much delight in the combinations and their associated punny names - The calligrapher named Otto Graph had me chuckling in public.
Pixel People Photo credit: LambdaMu |
But despite its many charms, I struggle to call “Pixel People” a game. Sure, you interact with it, and you can do well and poorly at maintaining your city’s growth, but there’s very little at stake here, and very little pressure to succeed - meaning “Pixel People” feels a lot like tending to some sort of bizarre, industrious garden. Not that there’s anything wrong with that. Gardening is a pastime that rewards time and patience and a nurturing diligence, all of which translate pretty well into the landscape of passive interactive media. You have to click buildings after they run out of “energy” in order for them to continue producing cash, little hearts pop up that you can click and hold in order to gain various cash, and adorable animal bonuses, and money, literally, grows on trees. You’re tending to this city to watch it grow, but the problem is, well, gardens at least blossom.
Pixel People Photo credit: LambdaMu |
The Stadium needs to have games that give you extra money. The players there should buy Lamborghini from the car dealership, and the TV station should do commercials for both. That seems complicated to program, sure, but it could accomplished very easily using its default graphical style, and give you simple option choices that further enhance your gameplay. Having these charming characters visually interact in memorable ways is the brass ring here. I want to build my town and want it prosper socially as well as financially - I want it to feel alive, otherwise I end up feeling silly that I’m spending all my time keeping an eye on a fictional town filled with completely static citizens.
But despite that flaw, “Pixel People” is an absolutely phenomenal time-waster that will cost you exactly 0 dollars, and it’s worth every penny. It’s pleasant, addicting, cute, funny, and the splicing together of citizens via personality traits is endlessly fascinating. While it isn’t really a *game* in the most standard sense of the word, and the city itself is lacking in some interactive elements that would truly send it over the top, there are exactly 150 reasons to give “Pixel People” a chance.
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