MeekinOnMovies for PR people.

Hi there! If you've reached this page you're looking for some of my work. Below you will find samples of my reviews and news posts. I can be reached at PaulMeekin86(at)gmail(dot)com, and would love to bring my passion for all media to your outlet. 

If you're a public relations person curious if I have an impact wide enough to be granted press credentials and review codes, see the next paragraph. 

Sites I have content on:
(links lead to a review I've written or a landing page for my profile)

WhatCulture - over seven million unique monthly visitors!

Gizorama - A site with a strong following in the mobile and casual field, with a focus on iOS

HollywoodChicago - Seen by tens of thousands of people daily, and all reviews are linked to IMDB's profile of the title. 

411mania - A popular gaming, wrestling, politics, and movies site - the fanbase is passionate about pro wrestling first, and everything else second - all of whom are likely in the 18-49 male demographic

Scott's Blog of Doom - A popular blog with a tight-knit community and over 17 million page views lifetime. Reaches lots of casual and lapsed gamers - resulting in a great location for reviews of casual games, and highlighting of free games. 

Reviews: 

The Bridge for XBLA - initially appeared on Gizorama.com
For some reason I equate a good indie puzzler with a bowl of Campbell's Chunky Stew.  The best are hearty and filling, warming your soul with the beef broth of triumph after solving a particularly mind-bending scenario. Whatever the gimmick may be - time bending, perspective shifting, shadow / light mechanics - whatever, serves as the meat, if the meat’s spoiled, no one’s eating anything. The graphical presentation are your veggies. Your potatoes, carrots, dumplings, onions, spices - it is here a good game becomes great, and a great game becomes timeless. 
 
The XBLA port of The Bridge is pretty good stew.
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Hitman: Go for iPad 
The word that enters my mind when I close my eyes and think of Hitman: Go, is elegance. This game's choices in music & art  direction and gameplay & menu design show remarkable class and maturity. It’s wonderful that a game on a platform not particularly well known for its mature experiences has such an unassailable identity - so much so that attempting to describe it feels futile - the experience is in seeing it and playing it and half-smirking the whole way through. 
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Type:Rider for iPad - External Link to Gizorama.com 
Yes, I have problems with the control and don’t really see the moving parts coming together in a cohesive way that emotionally moves the player (like say, Quell:Memento), but the thing with passion projects is that sometimes they’re not for an audience, they’re for you – and this game oozes passion like HP Printer ink.


Which is to say that while I do not share BulkyPix’s passion for typography, I do appreciate it. But I can’t help but feel this is a game about textiles in a world where most people care about fashion. I don’t care how words *look* I care what they mean, I care how they’re strung together in an overlong sentence to make a point, or how something as simple as “…” can shoot fear through the heart of an online conversation.
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News Posts
(Posts written for an application for IGN, I am not affiliated with that site at this time)

 

The Force is Strong with this one: Disney and Electronic Arts agree to Multi-Year “Star Wars” Deal.

May 6th, 2013

By: Paul Meekin


Rejoice, Star Wars fans should! As of May 6, 2013, Electronic Arts are officially at the tonton reigns of the world’s most popular science fantasy franchise, entering into a multiyear deal with The Walt Disney Company to publish and develop games set in the Star Wars universe.


“Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.” said Disney Interactive Co-President John Pleasants.


The deal gives EA free reign over console and PC development for the “core gaming audience”, while Disney will retain mobile, tablet, and browser game development rights.


I’ll leave the ‘Evil Empire’ jokes to the kind folks in the comments, but this is a gargantuan deal, and really is great news for gamers. Disney is fantastic at exploiting popular brands - you need look no further than the recent onslaught of Marvel comics related television shows on their cable networks.


The partnership with EA proves they don’t intend to sit on the Star Wars franchise the same way Lucasfilm and now-defunkt LucasArts had previously. Considering Star Wars’ languid presence on consoles and PC, save for Knights of The Old Republic Online, two Force Unleashed games, and a Kinect...thing, the deal between the two makes quite a lot of sense. Handing the the Star Wars brand over to a proven ‘Triple A’ publisher like Electronic Arts makes the promise of quality Star Wars games a virtual certainty for the first time in a very long time.  


“...DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise.” Said EA Labels President Frank Gibeau.


Be honest, the idea of a DICE developed, ‘Frostbite’-powered Star Wars: Battlefront reboot featuring speeder bikes, AT-STs, and fully destructible trees, and fully squishable Ewoks on Endor, is enough to make even the most jaded gamer salivate - I know I am. Does anyone have a napkin?


But for now details are mum as Electronic Arts develops a game plan, but rest assured the force is strong with one, and soon you’ll be using the twin sticks on your controller or WASD on your keyboard, to swing a lightsaber to your heart’s content, and as always IGN will be trying out darndest to jedi mind trick any and all information we can from both Disney and Electronic arts.


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Headline: Call of Duty: Black Ops 2 makes a Billion Dollars in two weeks.

Dec 5. 2012


Just in: Your game doesn’t need dead presidents to rake them them in hand over fist.

Activision-Blizzard announced today that Call of Duty: Black Ops 2 had surpassed over a billion dollars in sales, and over a 150 million online hours logged by players only two weeks and a day after launch.


“...it takes a lot of brilliant people working across many different disciplines to make it happen. It is incredibly humbling and gratifying to be a part of," said Activision Publishing CEO Eric Hirshberg, likely while swimming in a pool of hundred dollar bills on a pool float made of gold and diamonds.


For the uninformed, Call of Duty is a long-running first person shooter franchise that garnered immerse popularity and acclaim via 2007’s Call of Duty: Modern Warfare. The combination of contemporary setting, heart-breaking single player campaign, and robust multiplayer suite which included RPG elements like leveling up and character customization, connected with gamers worldwide.


Since, Call of Duty has seen hotly anticipated yearly releases, alternating between Modern Warfare developer Infinity Ward, and Treyarch, who developed both Black Ops and Black Ops 2, as well as the Wii ports of Modern Warfare, which are a lot better than core gamers may think.


There’s no doubting Call of Duty’s huge online community played a role in the massive sales numbers, with the competitive gameplay, miles deep customization, and return of the highly popular ‘Zombies’ mode ensuring the game has something to offer pretty much everyone. Toss in Black Ops 2’s couch-co-op-friendly nature, and it’s simply a must have for folks who love shooters, have friends that love shooters, or simply want a game lying around they can play with buddies who may get put off by titles that require you to take turns, or are online co-op only.


With numbers like these, you can bet your Beretta you’ll be seeing more Call of Duty sooner rather than later, and with the promise of a new generation of consoles on the horizon, it’s only going to get bigger and better. Be sure to keep an eye toward IGN’s Call of Duty: Black Ops 2 Portal for any and all updates, including DLC releases, tips, tricks, and walkthroughs. Happy hunting!

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